#include "Vertex.h"

NS_B2D_BEGIN

const size_t VertexAttribute::sizes[] =
{
	2 * sizeof(float), // ATTRIBUTE_POSITION
	4 * sizeof(float), // ATTRIBUTE_COLOR
	3 * sizeof(float), // ATTRIBUTE_NORMAL
	2 * sizeof(float), // ATTRIBUTE_TEXCOORD0
	2 * sizeof(float)  // ATTRIBUTE_TEXCOORD1
};

const size_t VertexAttribute::elements[] =
{
	2, // ATTRIBUTE_POSITION
	4, // ATTRIBUTE_COLOR
	3, // ATTRIBUTE_NORMAL
	2, // ATTRIBUTE_TEXCOORD0
	2  // ATTRIBUTE_TEXCOORD1
};


NS_B2D_END